Saintful Seas is a cozy, resource-collection strategy game developed in just five days for Pirate Software’s GameJam. Built around the theme of “It’s Spreading,” the game transforms ocean cleanup into an engaging challenge, where players work to clear trash while maintaining a tranquil atmosphere. I led the art direction and designed the entire UI/UX, ensuring a seamless and immersive experience. The result? Saintful Seas took home #1 in Playability and #1 in Artistic Style, standing out among all entries in the competition.
Develop a video game in just 5 days for Pirate Software’s GameJam—themed “It’s Spreading.” The challenge was to create a game with a mechanic or narrative centered around expansion, consumption, or unexpected growth—whether that meant a pandemic, zombie outbreak, or even bagel toppings. The goal was to think outside the box and deliver something truly unique.
Design a mellow, cozy resource-collection strategy game where players harvest trash from the ocean in a way that’s both visually engaging and mechanically satisfying. The art direction needed to reinforce a relaxing atmosphere while maintaining strong gameplay clarity.
I directed the art for Saintful Seas (Play Here) and created all UI/UX assets (excluding character and ship design). The game gained recognition from the judges, placing #1 in Playability and #1 in Artistic Style out of all entrants in the GameJam.